Red Woman
2022A character and particle study with entirely custom materials and shaders and hand modeled clothing. View the full gallery on ArtStation.
GALLERY ORDER
SHUFFLED ON LOAD
A character and particle study with entirely custom materials and shaders and hand modeled clothing. View the full gallery on ArtStation.
Custom modeled and textured using Substance Painter. A widescreen take on a CRT classic.
Hard-surface prop study.
Exploded view of a lightsaber done for a client on freelancer.com with custom materials, modeling and lighting.
Environment lighting and composition for a gloomy and foggy orchard scene.
Fantasy environment and character lighting and composition for a fall overlook scene. Used AI in the early days of image generation to create a concept then entirely recreate it in Blender Cycles.
Still one of my favorites. A simple low poly scene from my early days of Blender. An attempt to invoke the memory of biking to the nearby resevoir to fish for a day.
Using Dwell Magazine, I recreated an interior kitchen scene with a modern and minimalistic design.
A simple first attempt at Architectural Visualization with Blender Cycles with an accompanying close up of the wine bottle.
An interior scene with a demonic portal and claws. Something dangerous happened here. Done for a BlenderGuru contest and learned a lot about cell fracture, decal painting and particle systems.
A simple headshot of a character from Daz polished and editted in Blender using Diffeomorphic.
A recreation of some art from The Elder Scrolls III: Morrowind with a modern take and volumetrics. Pretty happy with how it turned out.
Using cloth simulation and wind forces, I created a road tarp billowing across an empty desert road scene.
Using Human Generator for Blender and custom modeling and materials, I created an elegent and tribally regal dressed woman.
A custom modeled and textured character recreating the character Vette from Star Wars: The Old Republic.