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3D ART

BLENDER · CYCLES · VISUALIZATION

GALLERY ORDER

SHUFFLED ON LOAD

Red Woman

2022

A character and particle study with entirely custom materials and shaders and hand modeled clothing. View the full gallery on ArtStation.

CharacterCyclesParticlesCustom ShadersCloth
ARTSTATION ↗

Widescreen CRT TV

2023

Custom modeled and textured using Substance Painter. A widescreen take on a CRT classic.

PropHard SurfaceLookdevSubstance PainterTexturing
ARTSTATION ↗

Adidas Cologne

2014

Hard-surface prop study.

Hard SurfaceLookdevProduct VisualizationModelingTexturing

Exploded Lightsaber

2016

Exploded view of a lightsaber done for a client on freelancer.com with custom materials, modeling and lighting.

PropHard SurfaceStylizedVFXExploded View
ARTSTATION ↗

Foggy Orchard

2024

Environment lighting and composition for a gloomy and foggy orchard scene.

EnvironmentCyclesVolumetricsLighting

Fall Overlook

2022

Fantasy environment and character lighting and composition for a fall overlook scene. Used AI in the early days of image generation to create a concept then entirely recreate it in Blender Cycles.

EnvironmentCharacterFantasyCyclesLightingAI Concept
ARTSTATION ↗

My Spot

2017

Still one of my favorites. A simple low poly scene from my early days of Blender. An attempt to invoke the memory of biking to the nearby resevoir to fish for a day.

EnvironmentStylizedLow-PolyLandscape
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Dwell Kitchen

2018

Using Dwell Magazine, I recreated an interior kitchen scene with a modern and minimalistic design.

EnvironmentArchvizInteriorCycles
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Interior Archviz

2018

A simple first attempt at Architectural Visualization with Blender Cycles with an accompanying close up of the wine bottle.

ArchvizInteriorCyclesProduct Visualization
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Portal

2017

An interior scene with a demonic portal and claws. Something dangerous happened here. Done for a BlenderGuru contest and learned a lot about cell fracture, decal painting and particle systems.

FantasyInteriorParticlesCell FractureDecalsCycles
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Rosa Marie

2024

A simple headshot of a character from Daz polished and editted in Blender using Diffeomorphic.

CharacterClose-upHeadshotDazDiffeomorphic
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Vvardenfell

2022

A recreation of some art from The Elder Scrolls III: Morrowind with a modern take and volumetrics. Pretty happy with how it turned out.

EnvironmentFantasyVolumetricsFan ArtCycles
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Road Tarp

2018

Using cloth simulation and wind forces, I created a road tarp billowing across an empty desert road scene.

EnvironmentCloth SimulationWind SimulationCycles
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Royal Woman

2022

Using Human Generator for Blender and custom modeling and materials, I created an elegent and tribally regal dressed woman.

CharacterClothHuman GeneratorCustom MaterialsModeling
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Vette

2021

A custom modeled and textured character recreating the character Vette from Star Wars: The Old Republic.

CharacterClose-upHeadshotModelingTexturingFan Art
ARTSTATION ↗